Chronicles of Apocalyptica

☾ ORACLE'S SHOP ☾

Where Lost Things Find You
"We sell things you lost in dreams, and things you haven't lost yet."

✨ Welcome to the Shop That Shouldn't Exist ✨

Imagine walking through a fog-choked alley at 2:03 a.m. that shouldn't be there...

A cracked wooden door glows with soft pink and seafoam green lanterns. A bell above it chimes like laughter. You walk in and—

The interior changes every time, but always feels familiar.

Candles float upside down. Shelves walk around on little legs. Some items whisper. Some items scream when touched. There's music playing, but no source. Sometimes it knows your name.

The shop smells like old paper, cinnamon, and static.

🧿 Oracle • The Shopkeeper

Appearance: Long hair made of smoke. Always barefoot. Eyes shimmer between violet and amber.

Voice: Calm, silky, and singsong. Sometimes it echoes in reverse.

Vibe: Mysterious but not malicious. She's the kind of being who'll offer you something priceless in exchange for something you didn't know you'd miss.

She calls Known "The Jellyfish That Refused to Fall" and never explains it.

Behind the counter, Oracle lounges with a cup of lemon tea in one hand and a tail lazily flipping pages of a book in the other. She's always half-smiling, like she knows how your story ends but isn't gonna ruin it yet.

🛍️ The Inventory 🛍️

✨ Soul Stitching Thread
Mends broken souls, but only if you speak the name of your worst regret aloud as you sew. The thread glows faintly with the color of memories you've tried to forget.
Cost: One of your secrets
🔮 Memory Marbles
Tiny glass orbs containing lost memories—yours or someone else's. Smash one to restore what was forgotten. Warning: You can't choose which memory returns.
Cost: A tear cried in joy
💌 Unspoken Apologies
Bottled words left unsaid. Whisper into one to say what you never did. The bottle will deliver your message to whoever needs to hear it—even if they're dead.
Cost: The next time you lie, it'll be truth
🗝️ A Key with No Door
You'll know where it fits... eventually. Every key finds its lock, but some locks exist in places you haven't discovered yet. Or in times you haven't lived.
Cost: Your favorite childhood scent
🪶 Feather of the Forgotten
A single feather from an unrecorded creature. Radiates nostalgia for things that never existed. May or may not be one of Discord's. Holding it makes you remember people you've never met.
Cost: You'll forget a loved one's laugh. Temporarily.
☕ Tea of Twin Tomorrows
Drinking this will show you two possible futures. You can only keep one. The other will cease to exist across all timelines. Choose carefully—regret tastes worse than the tea.
Cost: Your shadow. For a day.
🆘 "HELP" in a Jar
Smash it and the shop will find you. Once. No matter where you are, no matter what dimension. Oracle will appear, ask what you need, and provide it—if she deems it worthy.
Cost: A part of your name
🌫️ Whisper of What Could Have Been
A small vial containing the echo of a choice you almost made. Open it to hear what your life would have sounded like if you'd chosen differently. You can't unhear it.
Cost: Your next dream

🌌 The Back Room (Shhh...) 🌌

Behind a curtain of spider-silk beads, there's a door. No one opens it. Not even Oracle.

Some say: Known lives there sometimes.

Others think: It's a direct tunnel to the White Space or the Atherflow.

It hums with the sound of dreams breaking and forming at once.

Only the Faiths are occasionally allowed inside—when the world really needs a turning point.

⚖️ Shop Rules ⚖️

(carved into a floating slab of obsidian)

⚠️ A Warning from Oracle ⚠️

"Some of you will leave here lighter. Some will leave heavier. A rare few will leave exactly the same—and that, darlings, is the most dangerous transformation of all."

🚪 How to Find the Shop 🚪

You don't find Oracle's Shop. It finds you.

But if you must search for it: Walk alone at 2:03 a.m. through a place you've been a thousand times. Look for fog that wasn't there before. Listen for a bell that sounds like laughter. Follow the scent of cinnamon and static.

And when you see the cracked wooden door glowing with pink and green lanterns, remember:

Entering is easy. Leaving unchanged is impossible.