AetherHaven - The First Dome (Campaign Lore - Work In Progress)

⚠️ CAMPAIGN NOTES - BEING BUILT ⚠️
This lore is actively being developed for the Chronicles of Apocalyptica D&D campaign. The story of what went wrong with AetherHaven's construction has not yet been written.

The City's Appearance

Location: Materialized in barren desert (where endless sand once stood)

Timeline: Appeared "days ago" from locals' perspective

Memory Effect: No one recalls WHEN it emerged or HOW it came to be. The city exists at the edge of memory and reality.

The Curse: Those who venture into the city's depths never return.

"Nestled eerily at the edge of memory and reality lies AetherHaven, a city that materialized where once a barren desert stood. Just days prior, locals could have sworn the land was nothing but endless sand. Now, a mystical city teems with life and energy, yet its origins are shrouded in mystery. No one recalls when AetherHaven emerged or how it came to be."

The Tree (City Center)

Description:

The Sentinels (Perimeter)

Appearance:

"Encircling the city are strange, glowing devices, resembling metal giants with arms outstretched, as if frozen mid-motion. These silent sentinels add to the enigma, casting an eerie glow over the cobblestone streets and ancient towers of AetherHaven. What secrets do these metallic behemoths guard, and what fate awaits those brave enough to seek the truth?"

Questions To Build The Lore

The Tree:

The Sentinels (Metal Giants):

The "Never Return" Curse:

What Was Built Incorrectly?

Connection to Nexus Shadow Story

From the 59-page story:

AetherHaven's Original Purpose: Keep Xanther alive by providing chaos magic to feed on (since his natural magic was stripped)

The Flaw: Something went wrong in the first construction. Renaldo learned from this mistake and built subsequent domes correctly.

Campaign Context

This is a D&D campaign - AetherHaven is not a prison by design, but a flawed prototype

Multiple Domes Exist: AetherHaven was the first attempt. Renaldo built many more correctly afterward.

Player Interaction: The city is designed as an investigatable location where players can discover what went wrong with the original construction.


Notes saved November 17, 2025 - Story to be continued...